Games · Godot
WitchyWords & Bulletvanna
Two games in progress in Godot 4, a word-brewing roguelite and a top-down shooter, with about 11,000 lines of GDScript between them.

WitchyWords
A word-brewing roguelite for mobile. You run a potion shop over eight nights, spelling words in a rising cauldron of letters to hit each customer's potency target. Under the hood: a rules engine kept separate from the UI, a dictionary solver, a balance bot and headless tests.
Bulletvanna
A top-down shooter built on a pooled system that handles 10,000 projectiles with data-oriented arrays. A Blender-to-sprite pipeline renders the walls and characters with normal maps for dynamic 2D lighting.
Why games
Games are systems design with instant feedback. It's the same instinct as workflow design, but you find out in seconds whether it works.